Here some old renders of a single curve “walking” on different shapes. There is just one thread !
Awesome Lauren! Did you use Rhino to create the renders? Was is smooth with the long curve piped?
Thanks, it is rendered with Vray and it is a mesh done using Dendro.
Ahh, I see, no pipe Smart!
Looks familiar How did you make it so that the thread covers almost whole (no hole)? The skull one looks very tricky.
Covering the surface depend on the shape. It must be impossible for a sphere, but as there are some errors it will covers a bit more than what the Math says.
I can change the position of beginning, the direction, the length of the curve.
Same length of curve, but different direction great changes!