I’m trying to export a view to a large file (30" x 14.5" at 300dpi) and it keeps crashing Rhino Beta. I can export smaller images (like the default setting) easily, but is there an upper limit?
That would be your VRAM (memory on your GPU). Can you post your OpenGL settings (run the SystemInfo
command or go to Rhino Options > View > OpenGL
)?
Your picture alone would require 112 MB…
But still… Rhino shouldn’t crash. @jeff?
Hi @k11
Are you capturing a scene with Rendered or Arctic display mode that have Skylight enabled?
Hi,
I can confirm the same problem and yes, Rhino crashes when trying to export image with Skylight enabled.
@petumatr Can you paste the information in Help -> System Information… ?
How large is the image you’re trying to capture?
Image should be 3307x2338 px
System info
Rhino 6 SR0 2017-11-14 (Rhino WIP, 6.0.17318.8561, Git hash:master @ d5a07f941ad16bc8f7c4006efb6db93c687d1f52)
Windows 7 SP1 (Physical RAM: 7.9Gb)
NVS 4200M/PCIe/SSE2 (OpenGL ver:4.5.0 NVIDIA 377.48)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: NVIDIA Corporation
Render version: 4.5
Shading Language: 4.50 NVIDIA
Driver Date: 6-8-2017
Driver Version: 21.21.13.7748
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB
@wim
Rhino 6 SR0 2017-11-21 (Rhino WIP, 6.0.17325.8311, Git hash:master @ d6ebbbb41e3b000fd09e606917ec9ae77daefeb6)
Windows 10.0 SR0.0 or greater (Physical RAM: 16Gb)
GeForce GTX 950M/PCIe/SSE2 (OpenGL ver:4.5.0 NVIDIA 369.09)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: NVIDIA Corporation
Render version: 4.5
Shading Language: 4.50 NVIDIA
Driver Date: NA
Driver Version: NA
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2 GB
C:\Program Files\Rhino WIP\Plug-ins\Commands.rhp “Commands”
C:\Program Files\Rhino WIP\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino WIP\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino WIP\Plug-ins\rdk_etoui.rhp “RDK_EtoUI”
C:\Program Files\Rhino WIP\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino WIP\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino WIP\Plug-ins\RhinoCycles.rhp “RhinoCycles”
C:\Program Files\Rhino WIP\Plug-ins\Toolbars\Toolbars.rhp “Toolbars”
C:\Program Files\Rhino WIP\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino WIP\Plug-ins\Displacement.rhp “Displacement”
@DavidEranen yes, i’m capturing a scene in the rendered display mode with the skylight
Any progress in this thread??
@petumatr Unfortunately not. The issue has been logged and looked at extensively by @jeff, but it’s complicated.
The problem is that the skylight shadows require the size of the frame buffer to be very large and it’s hard to predict if, and how, the GPU drivers will handle this. They can crash, or fail in other unexpected ways.
The recommended solutions right now is to either:
1.) Capture the image with a lower resolution,
2.) or disable skylight shadows,
3.) or capture a Raytraced render.
We are still hoping to get this fixed, but the ETA is unknown right now.
Thanks for the reply David,
I was just curious, thank you for your tips. Good luck!