Hey guys, I created this sword, taking inspiration from a Venetian greatsword but giving it a twist—it’s a single-edged, two-handed weapon. I made it as a way to blow off some steam; my job really wreaks havoc on my brain, and sometimes I just need an outlet.
I designed it using a mix of software: Rhino, then Grasshopper, then Blender, back to Rhino, then Blender again, a bit more Grasshopper, and finally Blender. The rendering was done in Blender—no AI involved. I downloaded the skull model and then modified it in Blender.
What don’t you like about it? I’m open to criticism!
Best way is to post grasshopper/rhino shots before renders, in this day and age nothing can be trusted, and makes the viewer appreciate the hard work gone into it. Just my 2 SEK.
You’re right, I meant to do that; I designed it with the intention of printing it… I’ll attach some more images this evening—I’d love to discuss them with the forum…
I’ve attached some screenshots of the models I’ve created; right now, I’m figuring out how to handle the joints. I considered using coarse threads, but I’m fairly confident that good old-fashioned glue will do the trick. If you’re interested, I can share the GH (Grasshopper) files—though keep in mind that I’m self-taught, so my workflow is a bit disorganized!
I need to carefully plan how to break down the blade so that the filler doesn’t end up looking messy. Since my printer has a 380 mm limit on the Z-axis, I was thinking of orienting the piece vertically to minimize the surface area requiring supports—though, regardless, everything else will still need to be sanded down. What do you think?
Yes, I’m familiar with the technology; we use it at work. These are projects I do as a hobby—a former colleague of mine owns a Bambu Lab, so I have to make do with that…
Yes, I work for a 3D printing company here in Italy. We mainly focus on items like insoles, shoe soles, hideous shoes, accessories… it’s honestly quite depressing. We have many printers that use a wide variety of materials—ranging from soft and flexible ones to extremely durable ones, and so on. My job is strictly focused on design; I don’t deal with the printers directly, and, to be honest, I’m starting to hate them…
Anyway, yes, I have to break everything down into separate modules; otherwise, the textures would be lost. It’s 1.50 meters long.
As I mentioned earlier, I’m quite disorganized; I edited and exported all the surfaces, and it’s ended up being a bit of a mess—my apologies. That said, the blade and the skull mesh are standard surfaces, while the hilt is a cylinder. I really should redraw them for you, but I can’t do that right now—I’m at work. Sorry about that!
Incredible work. Having done a few sword props myself I can appreciate the work involved although nothing I did was quite as elaborate.
I appreciate the post of work in progress. Im curious beyond rendering what you did with the model in Blender. Im in the process of transitioning from Modo to Blender for rendering and some sculpting but I havent quite nailed the pipeline. Im also struggling with the texture and render process in Blender compared to Modo.
I also used Modo—version 3.1, I believe—back in 2010. Blender is a bit complicated at first, but once you grasp the interface and how it’s organized, it becomes extremely convenient, and finding everything you need is not difficult at all. I remember that Modo had layers and sub-layers… which was quite tedious. I learned everything from YouTube; there’s a lot of very useful material out there, especially regarding rendering.