Exciting results from an early testing image using the Cycles X integration into Rhino for Mac. EDIT: This improvement is specifically for m1 and m2 machines.
500 samples, 46.94 seconds 1287x859 M1 Max with 32 cores.
compared to same image in v7 on the same machine
500 samples, 10 min 34.77 seconds 1287x859 M1 Max with 32 cores.
v8 is shaping up nicely folks… especially for the mac users
if you are a v7 owner, grab v8 and give it a go here-
yes, those were in macbooks back then, i think. still doens’t explain why there is optix support in the rhino-mac version. are you trying to make rhino-mac hackintosh friendly?
I’m assuming it’s either legacy code that hasn’t been cleaned up yet, or there to allow older hardware for the time being.
I would also assume that will likely change as we get closer to release as we tighten the system requirements, but will defer to the folks actually making this decision.
This is a game changer, thanks to everyone at McNeel.
I’ve been playing with it a bit and found an issue: a spotlight will show up in ‘Rendered’ display mode, but will not show up when running the ‘Render’ command. What am I doing wrong?
All objects are on the default layer. Seen the advice elsewhere to turn the spotlight intensity up to very high numbers (I tried 1000, 10’000, and 1’000’000, none made any difference).
Is there a Test Scene we could try ?
I’d love to understand what kind of performance is now possible?
it is now much faster then it was before, but how it is compare to Rhino on Windows and also to other render options…?
Rendering does not seem to work on my Intel MBP16":
I am trying to render a simple cube, but it gets stuck at Updating Lights: Importance map. When I abort the rendering (with RaytracedView as well as with Rendering) Rhino freezes…
Also: Just drawing a simple cube and switchin to Shaded View is extremely slow.
@theoutside
Edit: Raytraced Viewport works now, but this is what I get from the Render output: