Before I mainly exported out of Rhino to texture and render in other programs. Currently I’m importing into Rhino to render and do quick animations, but V6 materials could use more map slots not just the standard 4 so my imported object files could be rendered with more gusto.
The standard 4…
color (Maybe this should be renamed to diffuse?)
But what about these map types that are exported when I use blender cycles material in my export program?
emissive - no channel in Rhino?
normal - no channel ( I noticed that if export from 3dcoat a blender cycles materials with obj export this map ends up in the bump - channel which is good I guess.}
reflection - no channel for this and if added in environment channel produces weird results not in original file.
roughness - not quite sure but also no channel in Rhino
diffuse - color and is in Rhino as the color channel.
In 3dsmax we have control and ability to add texture maps to these channels. Any possibility of getting these channels in Rhino V6, it seems cycles blender can support all these channels as texture maps too?
Ambient color( no map option in Rhino)
specular color( no map option in Rhino)
specular level( no map option in Rhino)
Glossiness ( no map option in Rhino)
Self illumination ( no map option in Rhino)
opacity (Maybe in another location?)
filter color (Maybe in another location?)
reflection ( no map option in Rhino)
refraction ( no map option in Rhino)
displacement ( Operator located in different place maybe should be added in material options as well in Rhino)
We could have a few more map types and map options in V6. Also ability to use image sequences and avi/movie files as a bit map texture under the color channel.