UV mapping for mesh faces

Hi @Abelyanhayk852

First of all, I hope you do realize that most people here provide help and answers on their own free time and will. As for the official McNeel employees, most are in the US and therefore off work when you posted your question and still sound asleep right now. But I digress…
I don’t think it’s possible to have the selection shown the other way around, but if you use one the UV maps (the textures with numbers on them), it should be quite easy to identify/locate exactly which mesh island is which. Also, if it’s a complicated mesh, sometimes it’s easier to separate them into smaller chunks, especially if they are unwelded anyway.
HTH, Jakob