You say Pick then Tab then Pick to get the constrained line.
I have always done pick then start to move in the direction I want then tab, before I sense its going off in a direction I dont want using other views to spot for such. Then I keep moving . I dont click the mouse again until I reach my destination.
Tab locks the direction to a line between two picked points
What would your second pick be on, as surely that places the item I am moving, and I want my locked direction to be happening before the second pick, as it does for my method, the second pick is the ‘I want you placed here click’ ?
When one moves things, first click is select it, second is place it. tab for me or anyone surely must occur between the two.
The movement is then constrained to an infinite line between these two points. Object snaps are still active, but the snap will be projected to this line - so no matter what you pick, it will stay on the constrained line.
EXACTLY. Thats how it always has been for me. I can go along this constrained line and when I reach my destination it snaps to it, the item will be moved and stay on the constrained line, wherever the point that the cursor is snapping to, the item will have moved planar along that line, it wont have jumped to somewhere else nearer or further away in the ortho view in the second click and it wont have been acting like a puppy dog on a lead along the route.
But why do you need tab in this case at all? What’s wrong with just
selecting the line end point - with Point osnap on, hold the left mouse
button down and wait for the point osnap to light up, a fraction of a
second - then continue to hold the left mouse button down, drag the line
end point to the new point wait for the osnap to light up again and
release. This is called “snap-dragging” - you can only do it in V5, not
Just tried that and with ortho on, and it doesnt take much for the point to move away from the straight line I want to move it in, it gets to my destination curve and kicks out, if I hit tab it cant kick out, it goes dead straight and no chance of any deviation whatsoever at the curve. I have found that to be 100% sure of the route, no deviation of any kind, especially subtle that I dont spot, tab delivers ! 100% faith in the direction and linearity of it with tab denying osnaps pulling my object off its linear path.
In the item I was having great problems with, I tries moving the item without tab and it behaved, hit tab as I am moving it and then its reluctant to move, being held back, or its acting up , hit tab again and its travelling smooth, I am in control etc, in V4 tab gave control, there it lost it.
Something is different in V5. Tab made sure it did as you say, the destination click saw the point of the item I am moving remain on the constrained line.
Tab definitely during a move is losing me control, in V4 it gave me control.
You should Tap TAB before holding down ALT.
But if you wish to snap to an Point won’t you need OSNAPS to be active?
Yes, Alt is of no use as I need the Osnap, I just want the move constrained with Osnaps happening but not affecting the move, and giving me the osnap I need when i get to my destination.
I have never had problems, and now in V5 I have them.