Hi Pascal.
I do it like that:
- Create a vertical half circle and select it
- Use _Revolve, enter 0 as start angle and 360/12 as end angle
- The result should be one of 12 segments of your nurbs sphere
- Use _ArrayPolar, pick the center and enter 12 to create a full sphere made of 12 segments
- Join the segments into a single polysurface, this is your sphere
- Assign a spherical mapping to the sphere and a texture map like the one attached below
- The sphere is now mapped spherically and ready to be flattened
- Create a mesh from the nurbs sphere, use the command _Mesh
- Explode the resulting mesh into its 12 segments, hide or delete the nurbs sphere
- In my example i´ve named the segments S1 to S12 to not confuse things
- To unwrap with retained texture assignment, i´ve used the _Squish command with these settings:
SplitSeams=No
PreserveBoundary=Yes
Deformation=Free
Material=Rigid
Outside=Up
Decorate=No
Mayby you check me. Its new file.
I first assigned spherical mapping surfaces and then I do mesh.
unwrap.3dm (2.6 MB)
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