I want to get the centroid and normal of several breqs:
However, I got 24 centroids using area component, but 27 normals using face normal component, and there are multiple normals at some centroids… I don’t quite understand where the extra normal come from…
I tried the surface evaluation component. However, it produce the wrong centroids even if I set the uv values as 0.5:
May I ask if I have missed anything important here?
And, what’s most efficient way to get centroid and normal for a breq in arbitrary shape?
(GH test file attached below)