I’ve created something I liked using the GH script explained in this video https://www.youtube.com/watch?v=4mSvI53vfJ0 and the result is a group of open mesh which I then joined into one. The end goal is to 3D print this but the mesh that is baked has no thickness and I’m trying to figure out how to make it a closed 3D object.
I’ve tried doing an OffsetMesh with the baked geometry and that produces a closed mesh (or closed polysurface if I do MeshToNurb before the offset) which clearly looks like it contains multiple naked and/or non manifold edges. I’m hoping that someone might be able to take a look at this script and tell me how it could be modified so that the geometry the GH produces would be a solid/group of solids rather than a group of meshes or surfaces.
Here are screenshots of the script and its baked geometry as well as some zoomed in before and after’s of the offset that show the messy edges
Also attaching the GH file and rhino model