I’ve been using Surface.TryGetCone() and Surface.TryGetCylinder() successfully, but I was wondering if someone on the dev team could give some insight into how it is fitting? Does the surface UV directions matter (i.e. is that how it determines the axis?). Does it create geodesics between edge points as the initial input? Or is it a brute force spinning multiple axis and finding the closest one based on distance?
I’m asking, because I want to make sure that I’m actually getting the best fit Cone/Cylinder.
Thanks!