wow that’s a super clean definition
, thank you Volker! ![]()
If I can just pick your brains for a bit more;
I combined yours and Inno’s scripts and did a trial where different types share the same grid size. I saw you used the grid sizes as keys in the K/V search.
Three questions arose:
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I assumed that using duplicate grids would force me to use the types as keys again, but this doesnt seems to be case (which still puzzles me a little).
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I also noticed I’m not always directly getting an output from member index which matches the original tree as was the case in Inno’s script. Luckily I could put the newly learned tricks from that script - (de)construct path - to fix the structure. Just wondering here what could cause the tree structure to be different then expected.
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I’m planning to do some geometry manipulation (clash detection with other geometry etc.), in this case I would need to apply the filters attained from the geometry tree to the distr/crv tree, correct? Like @inno mentioned here:
and would you call this technique “parallel trees” ?
forumquestion_tree sorting_vr_02_mke.gh (52.6 KB)
Thank you again,
Best regards,
Mark
