Transform Mesh in GHGL

Hi;
How can I transform object in GHGL?

Transform object in GHGL.gh (6.3 KB)

2022-07-10_14-31-35

layout(location = 0) in vec3 _meshVertex;
layout(location = 1) in vec3 _meshNormal;

uniform mat4 _worldToClip;
uniform float x[16];
out vec3 normal;

void main() {
  normal = _meshNormal ;
  mat3 transform = mat3(x[0], x[4], x[8],   // 1 column
                        x[1], x[5], x[9],   // 2 column
                        x[2], x[6], x[10]); // 3 column
  vec3 mpoint = transform * _meshVertex;
  gl_Position = _worldToClip * vec4(mpoint, 1.0);

}

GLMeshTransform.gh (6.5 KB)

Hi @Mahdiyar ;
Thank you, it run good.