I am trying to create a tessellation of a geometry called ogee grid ( as shown in the image attached ) in grasshopper. But since the geometry is kind of organic and irregular, the parts have to morph a bit to fit in the larger geometry, and the more the subdivision is, the more deformed they have to be.
Any ideas/ suggestions to achieve this?
Thank you in advance!!
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Hi Bhone,
Those curves look like bezier curves, you could try to arrange a series of points in your desired geometry and create bezier curves with those points.
Edit: I’ve been trying the bezier curve and recursive iterating but can’t get to anything. Will keep on trying later!
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@julove_93
Thank you so much, bro! I’m also giving it a try.