Terrain from triangle mesh

Hello,
I’m working with a 3D triangular mesh terrain model, but the area around the riverbed is quite messy. I only need a specific portion of the terrain, so my initial goal was to isolate that part and rebuild the mesh within a defined boundary.
After reconstructing the mesh, my next step was to extrude it to give it thickness. I projected the naked edges, created a loft surface, and generated the bottom mesh using mesh shadow. Once I joined all the meshes together, everything appeared to be fine. However, after baking the geometry into Rhino, I noticed that some mesh elements were missing.

I don’t have a clue what can be wrong here?

mesh_problem_06102025.gh (37.7 KB)

This is due to an ‘issue’ casued by incosistent mesh normals, and you can fix it with Unify Mesh

Unify Mesh Grasshopper Online Document

So it was that simple :grinning_face_with_smiling_eyes:. Thank you @jessesn!

Hello again. I have similar issue with the same workflow. This time, error is about intersecting faces and naked edges.

At first glance my mesh looks clean, so I don’t know where these inaccuracies come from. I’ll be gratefull for any help.

mesh_naked_problem.gh (10.6 KB)

Please use the Project to replace Mesh Shaodw, and fyi.

Project Grasshopper Online Document

Project.gh (14.2 KB)

1 Like

Thank you!