Hi, filleting edges sometimes gives me unhappy results but most of the cases I can fix manuals with Patch or Surface from network of curves.
However in some the case its beyond my ability… Something like this:
The spikes were created with T-splines converted to polysurface and then booleaned with a nurb surface.
The this geometry cause overlapping fillets which results in lots if broken surfaces and there’s I way to fix them all manually… I’m wondering if there is any tactics towards cases like this?
The ideal effect I was trying to achieve is something like these:
The smooth transitions between each spikes, like the ferro-fluid thing.
Any comments is appreciated, thank you!