Hi, I am exploring a little bit some theory regarding surface continuity.
In electronics we can often appreciate the imperceptible radius between surfaces. I.e Apple:
I have been trying, just with a simple mockup, to make the Zebra analysis continuous:
Unfortunately cube’s corners seem to brake the reflection. As always there is something to learn here and to ask you. I am sure I am lacking theory to understand this.
1.Made 4 arcs (degree 3) with a gap between them in order to play with blending options
2. Try all the blending options between curves: Tangency, Curvature, G3 and G4.
Do you know any tutorials or videos online that explain a little bit more about the principle of this?
The file is attached, I will keep researching the manual. But wanted to share this , cause usually users have great insights about theory.
All the best and thanks a lot for your time and consideration .
Blending.3dm (3.2 MB)