Subdivided Voxelization:

Hi,
this is an experiment I did a long time ago: It’s not standard cuboid division (by 8) but rather by 2.
they are not cubic voxels (in order to be cut in half and retain a fixed proportion, they are based on the delian constant (2^1/3). I don’t know if you will find it useful.
(also, the definition could be greatly simplified if you use ‘anemone’ for the iterative process)

rose-voxel.gh (209.2 KB)