I’ve read here on the forum that something like that is planned in Rhino 7. I`m not sure if I understood it well. Is that planned?
yes - see the discussion here:
For sure the results are nicest when the objects being fused have similar sized faces around where they meet. I think in some cases one might want to subdivide the coarser one first to get them closer.
Otherwise it should still give a result, just with some more stretched faces
Maybe those examples with tight edge loops may be freezed on level 3 or 4 and then it`s still subd mesh but there is a more polygons to work with.
I hope there will be also some nicer blend option.
It`s Mesh Fusion in Modo (mesh is freezed to non-subd mesh after operation so it is not possible to do that operation once again):
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Even without those blends it looks awesome. Modo can’t do it with preserving original subd mesh. Modo also can`t do that operation twice (after operation subd mesh is broken). Nice thing.
Very cool Daniel! I noticed yesterday that the subdivide command ‘meatbolizes’ a cube. Do we have a ‘subdivide faceted’ command in Rhino/GH. If not, we really need one to do this indestructibly.
G

