I want to create a semi-circle SubD banquette seat base. I’ve tried a variety of different approaches but I just can’t seem to find the right way to do it. Sweep, offset surfaces, Quadremesh, all create weird geometry.
Can anyone help with a best-practice approach?
The old way I used to model banquettes: extrude a profile, fillet edges, maybe cage edit to give it some puffiness:
so use subd for what you need it for and build everything else in nurbs.
you can use subd friendly curves and subd sweep 1, then offset to get the thickness. do this creased, and modify as needed… then add bevels for the corners and remove the creases.