I want to create a semi-circle SubD banquette seat base. I’ve tried a variety of different approaches but I just can’t seem to find the right way to do it. Sweep, offset surfaces, Quadremesh, all create weird geometry.
Can anyone help with a best-practice approach?
The old way I used to model banquettes: extrude a profile, fillet edges, maybe cage edit to give it some puffiness:
My SubD experiements are coming out weird:
Sweep 1 rail a SubD friendly curve, cap, triangles on, added edge loops
Offset a curved planar surface:
Completely forgot how I did these two: