Hi to everyone, i have been working on a project developing the design of a bottle juice for kids. The point is that i am stuck modeling the base of the bottle, i cant figure how to resolve the surface to get uniform, with soft transitions and continous, i dont know if i am using the wrong method to model and i would like you to help me to solve my doubts. Your help would be much appreciated.
I leave the file for you to know what i am talking about.
Hi Pascal, I found this seacching for some insight and I notice it didn’t go anywhere. I have pretty much the same request as the original poster. I’m attempting to model the bottom of a soda bottle and I’m scratching my head. Would you offer some advice on how to go about approaching this? I’ve attached the current model.
HI James - the first thing is, make sure of your curves - if you want tangency, make sure of that, symmetry, ditto. Since this is a repeated element, you’ll want all the intersections and fillets and what-not to be identical so you can stick it all together when the surfaces are made:
Okay, I’ve gone back an remade the patterns and checked with the analysis tool. I deleted the curve that was drawn on the front plane as it seemed wrong. What I’m having trouble with is how to approach this organic modeling problem. Would making a section (1/5) using a cage edit be a solution? Is there a better boolean way?
Here’s the most current version with some additional photos of the bottle.
Yep, I’ll see if I can make a useful suggestion. Off hand, I think I’d not use the vertical extrusions, I’d work with the cuts that go in from the sides. I’ll take a look this evening or in the AM.
OK, I do not have one of those bottles handy so my shapes are probably quite wrong, but I’d think the general construction could be like the attached, only better… basically a few surfaces and a lot of filleting (or other transition surfaces, fillets were relatively easy)