Hey, I’m trying to model a cable for a table lamp but I can’t get Flow to correctly follow 3d curve. Is there any way to produce random-ish cable?
You can see in the image the original straight twisted cable, then 2d and 3d path and then resulting cables: 2d is correct but boring, 3d has a strange twist.
If I recall correctly, Flow has a problem (bug) with vertically oriented objects. If you run the straight twisted cable horizontally, does it work better? --Mitch