Strange Behavior with Collide 2D / Curve Collide

Excellent, thank you, Daniel! The Support goal here is great - didn’t think of that.

Have you done any work with 2D or 3D convex hull packing using K2?

edit - I just saw your post here Circle Packing + Wrap After Pack - #2 by DanielPiker which is similar to what I was thinking. The weak coincident goal is a nice way of approaching an interactive packing sequence. Great stuff as always. Thanks!