Strange Behavior with Collide 2D / Curve Collide

Greetings,
I’m stumped. Seeing some strange behavior out of the solver when dragging 2D polylines in order to collide / pack them together with the mouse. For reference, I’ve internalized the 2D Convex Hulls of the referenced meshes, and for speed and user-friendliness, the idea is to use 2D collisions to orient and pack the meshes into a tight configuration.

Upon grabbing the polylines, the data gets mixed up, disappears, flickers, until release. I haven’t come across this before. I tried swapping in the newer CC component, but no luck ….

File attached to see if the issue replicates. Thanks in advance for any insight.

Orient Remesh_03_K2.gh (2.7 MB)

This can be simpler using the CurveCollide component, with the associated frames:


rockpack.gh (2.7 MB)

4 Likes

Excellent, thank you, Daniel! The Support goal here is great - didn’t think of that.

Have you done any work with 2D or 3D convex hull packing using K2?

edit - I just saw your post here Circle Packing + Wrap After Pack - #2 by DanielPiker which is similar to what I was thinking. The weak coincident goal is a nice way of approaching an interactive packing sequence. Great stuff as always. Thanks!