Apologies, noob question. I’m trying to find a way to split a simple object (pretty much a box) into individual surfaces so I can apply different materials to each (wooden box needs face, side and end grain patterns). I tried this:
But all the outputs of SDBrepOrMeshSplit (except unplanar) give Empty Geometry Parameter errors. Maybe I don’t understand planar in this context, in which case how do I make the box planar. Or I am misunderstanding how to use this component.