SoftEditSrf - don't try it on dense (high point count) surfaces

While we’re on the topic of high point count soft surface editing, a falloff tweak that could be done after the initial transform was completed would be ideal as well…

Right now, I’m having a real difficulty getting anything in between here…

Also, a preview in the form of the actual control points moving rather than the surface would also be very helpful to me in this situation.

(Ideally, as I’ve mentioned in other threads, It would be great to specify number of control points in each direction, rather than distance… also, asymmetrically.)

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