Might be a stretch. A ‘topology’ soft transform option, which only transforms something within the soft transform radius if a path of the length required could be reached along the object. See above, the far faces are conected to the near ones. They’re within the radius, but the shortest path would be further than the radius. So to more affect nearby faces in the near region, I would have to transform some faces of the far area, as seen in the gif.
For anyone who’s used zbrush, this would be like the difference between ‘Move’ and ‘Move topological’ brushes.
Currently, the workaround is to temporarily divide something into two with ExtractSurface.
Hi Jussi, this is probably a simpler explanation of a case for SoftTransform with a Topological option (or a more technically correct description). Being able to just affect the adjacent connected faces within the specified radius.
Don’t worry about the complication So selected loops should slide as they do now without the soft transform. And then neighboring loops should slide according to their distance from the selected loops? Or would you expect slide amount differ within a single loop?
Well, if you think this would not be useful at all then we should probably skip it.
Side note, ExtractPt doesn’t work on: SubObject selections of vertices, seems okay for selected control points. I tried to do that on that file and nearly killed my system drawing 4million points when I thought i was getting 60