Might be a stretch. A ‘topology’ soft transform option, which only transforms something within the soft transform radius if a path of the length required could be reached along the object. See above, the far faces are conected to the near ones. They’re within the radius, but the shortest path would be further than the radius. So to more affect nearby faces in the near region, I would have to transform some faces of the far area, as seen in the gif.
For anyone who’s used zbrush, this would be like the difference between ‘Move’ and ‘Move topological’ brushes.
Currently, the workaround is to temporarily divide something into two with ExtractSurface.