When trying to snap onto points I’m not getting a feedback point indicating where it is trying to snap onto.
Sorry for the shitty phone pictures of my screen but I don’t know how to take a screenshot that doesn’t remove the mouse.
This is Rhino 8 BETA:
Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 64Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2080 Ti (NVidia) Memory: 11GB, Driver date: 8-4-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 536.99
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-4-2023
Driver Version: 31.0.15.3699
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 11 GB
Rhino plugins that do not ship with Rhino
C:\Users\dcock\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\RPC\0.0.11-beta\RPC.rhp “RPC”
Ok, I think I found what’s happening. I had a clipping plane which was active in front view but not in top view and I had the “Project” setting on for snapping, meaning the point was hidden due to the clipping plane.