Hello, I’m trying to create a wall of smoothness (if that makes sense) and I’ve go this far as to where the wall is smooth and has the waves and whatnot that I would like, but now I’m trying to make the wall curve inward around some podiums we want to place in the room this is going, there are also some pipes coming from the ceiling that are going to create podiums too, I’ve managed to create move curves and make those curves deform the sweep1, does anyone know of a better way I can achieve this?
Is this your school project/exam? Seems like you didn’t create anything in your project, all of them were either downloaded from other sources or created by others on this forum. It’s totally OK to learn GH by asking questions, but hoping others do everything for you is not a good idea.
This forum has guidelines about that.
7. This is not a do-my-work-for-me group
Many of us like to help, but it’s good to see effort on our part being matched by effort on your part. Questions in the form of “I need to do X but cannot be bothered to try and learn the software” will (and should) go unanswered.
No, it’s not, it’s something I’m trying to use to learn the project, the base room file is take from a project I worked on in the past, I made all the base code for the sweep and the original idea was that it was going to produce 100+ frames along the curve that were then offset and extruded, and then some breps i mades using curves along the same rail were then cut out, this worked nicly for slats but now that I’ trying ti make it all one smooth element that contours around the podiums, I’m at a complete loss, I’l be honest, yes people have helped me with bits along the way, and in doing so they’ve cleaned little bits up with better code, but my intetion was to never get someone to do it for me, I’m trying to find out how to go about this problem I’m trying to overcome, and as I’m very new to the software, alot of the time my googles don’t lead me anywhere as I may be googling the wrong things as I’m not that well versed in the terminology