We deal with importing complex SKP files quite often and find some aspects of how they are being brough to Rhino quite problematic. I could upload some sample files we import for you to test if that would help, but here are common problems:
- Named views brough from the SKP scenes never match the cameras in SKP - always seem quite random and useless
- A lot of groups from SKP brough as improted as nested blocks has objects with ByParent materials, so as soon as the ExplodeBlocks command is used, many of the material assignments are lost because the ByParent property is ignored. Could we have an option for always ByObject materials so there is no ByParent in the imported file?
- SKP file imported materials are brough as Old-style materials (still confused what it means) but many scripring material mathods fail with them unless we run the RenderConvertOldStyleMaterials command. Could these materials be brought as most recent Rhino material types with no need for conversions ?
Let me know if you would find some sample files helpful to illustrate the above.