Hi Daniel !
This is going to be a game changer ! Can’t wait to try it.
I will give you feedback.
Thanks
Hi Daniel !
This is going to be a game changer ! Can’t wait to try it.
I will give you feedback.
Thanks
Daniel, this seems a lot more involved than the other examples you provided in your pdf. Was it done using only those techniques?
It’s the same definition as the ‘Skeleton_Morph’ file posted above, just with a vector moving the points from the rest cage to the deformed cage, and slider connected to a multiplier for this vector.
Morph_animate.gh (2.2 MB)
@DanielPiker this is awesome, combined it with Pufferfish’s Tween Mesh, works quite fast - now I will apply to the animation team of the next Jurassic World
And one with multiple poses using Pufferfish Tween Through Meshes with the Interpolation options for smooth (non linear) animation transitions.
Rhino 7 graphics?
No, just Arctic mode in 6
I mean that these should be used for Rhino 7 marketing graphics!
got it!
Is this going to work on R5 on a very old 32bit laptop or am I just getting my hopes up unnecessarily?
Blimey, it works!
Is arctic mode also causing the iso-curves to be displayed like that or are you using some sort of t-splines?
Ah yes, I changed some of the settings for Arctic in the display mode options - turning mesh wires on, and switching color & material usage to Rendering material. They are Rhino 6 subd objects - no t-splines involved.
Gotcha, so I assume you’re doing the technique where you have to type the entire subd command in to get it to work.
Sort of, I made a button with a macro because I got tired of typing it so often.
Nice…is this easy to do?
Yes - just right click an empty bit of the toolbar you want to add the button to, Edit Button>New,
Give it a name, and an icon, and in Command put:
subdfrommesh
enter