Hi guys, I was testing out ShortestPath to determine a potential road and found that I got a shorter path by manually adjusting and projecting a curve, so I made some tests on other shapes and it seems that ShortestPath are doing some shortcuts in it’s calculations. Can you please take a look?
Also the ShortPath result for @Holo shape does not conform to the surface. CurveOnSurface (plug-in) result is 133 m but does not come close to conforming to the surface. Short path bug DC01.3dm (1.7 MB)
And if you trim out a slice to try and force the shortest path around the periphery it proudly climbs the trimmed out peak (even after shrinktrimmedsrf)…