I mentioned in other posts that I had been working on a template. It’s really not much but might be useful. The completion date for that project is for now indefinite. I expected to put a bit of time into it over the holidays but that project just petered out for a few reasons. I might put this on hold until I get into Rhino 8 so that I can adapt it to the new features available.
What I’m hoping to achieve by posting this? Well… this stuff will just sit on my hard drive collecting dust, so I figure there’s no harm in posting it. When I started this project, I was hoping to gather momentum towards building a Visual ARQ community and creating a strong starting point for potential users. It takes a monumental amount of time to create a template where things look and act the way you want (and/or conform to conventional drawing standards). For many this is game over, they simply don’t have the time, but making a very useable template that would also offer a great starting point for custom templates, it would more or less eliminate maybe the biggest barrier to entry for many potential users. More users = bigger community = more content and help available; I preach that Revit’s success is more due to the large community rather than the merits of the program itself. I would resume this project (or help someone else) if enough people are interested. But for now this is on the back shelve.
Buyer be warned you get what you pay for. I can’t guarantee the VisualARQ styles and grasshopper definitions will work as intended all the time. They work pretty good with limited testing.
The two main win’s are the successes I’ve had with creating complex wall styles and windows that look good (at least for what I was aiming for) in sections:
The window and door definitions might be messy compared to an expert level GH programmers standards, but they work pretty good and at the very least serve as a good demo. The grasshopper definitions also contain bare frames. It takes so long to create any unique geometry (for example, a paneled door complete with handle) that one approach I was pondering was simply to use the vaWall and vaWindows to cut holes in the walls, then fill them with ordinary 3D geometry.
kCs-Door-BaseDefinition.gh (26.8 KB)
kCs-Window-BaseDefinition.gh (25.0 KB)
kCs-Window-Double Sash.gh (42.9 KB)
kCs-Window-Sliding.gh (31.8 KB)
The file itself is a bit of a mess, made worse by me messing with it to get it under the 20MB limit. Don’t pay too much attention to the contents. It’s really just a vehicle for the Visual ARQ definitions created from the above GH definitions, along with the various other vaStyles I’ve created.
kCs - VARQ and GH stuff.3dm (15.0 MB)


