Hi Dale, thanks for the answer.
I remember I’ve explored that sample, but it is still using the internal gumball method, with 3 rigid orthogonal arrows… correct?
I’m near to finish this:
I have the foreground UI elements, clickable and all.
My problem is that now, … how to detect when grips are selected?
I can only constantly loop through selected object list and check for changes, which probably is badly optimized, a bad idea…