Hi! I am doing a facade for a model, I’m trying to give the surface a bit of thickness so it can be 3d printed easily, can somebody guide me on how to scale it evenly? since the directions of the vectors are all over the place I can’t find a way to scale out. Thanks!
Your best bet is to use quad remesh with sufficient quad density to preserve your shape, and offset that. If your end goal is to 3D print it, this might be adequate.
Otherwise…
If you rebuild your curves properly, you may offset them using the world XY plane, move the top offseted curve vertically the same distance as the offset distance, then create the boundary surfaces.
Lastly, you create a surface between the bottom curve and its offset.
This method works when the curves are geometrically “nice”, otherwise rhino will either complain or produce invalid results
This uses Offset Surface which gets a little wonky under some conditions… so I did it twice. Purple group is different using Sweep 2 for the edges. Fragile but had to try it.