This may be extremely simple, or not, but i’m relatively new to the software and i’m looking for some advice on how to approach this. What I want to do is color each brick in the wall in accordance to their angle of rotation (max angle is 45 degrees).
Ive done things like gradient height analysis before, but this is a bit different.
If you want to bake the objects with colour, as shown by P1r4t3b0y, Human and FabTools have some components that allow you to bake objects with colour attributes.