So I’m very confused about Quaternions in RhinoCommon (or quite possibly in general). I figured that the following code would allow me to rotate one plane towards another by varying the parameter from 0.0 to 1.0, but I’m not getting the correct results at all. I don’t care about the translation aspect, we can assume that both planes have their origin at (0,0,0).
Clearly I cannot interpolate quaternions like I would regular numbers. What is the correct way?
thx for bringing that up, will check if there are further consequences from that to our case, I suppose as long as precision errors don’t build up in a chain of transforms it should be fine for our situation. Would be nice to get some standard implementation in Rhinocommon though