Z snap is amazing, why has this not been added before though? Seems obvious it would be useful. No more jumping to front or side view will make things much more efficient.
I will keep updating this thread in a concise manner.
Itās like this: today Iāll say one thing, and tomorrow Iāll revise something else since it requires some thought.
Topic sentence:
Itās about usability (ease of use). In other words, by asking questions such as āIs it intuitive from one step to the next for simple operations like extrusion?ā āWhat other software has benefits and drawbacks, and how can we enhance=reduce the operations?ā >>> Donāt just look at the disadvantages or advantages of a thing; approach problems from multiple perspectives by asking critical questions.
Supporting ideas:
Sketchup is superior to Rhino in constructing boxes and performing other elementary tasks. In the early stages, designers create simple geometric shapes such as a sphere, box, or cone, similar to sub-D modeling. I believe this concept is applicable to every designer. SketchUp excels in this regard.
To extrude in Rhino, I must click the āextrusion iconā on the gumball; here, users must be cautious about āwhereā and āhowā to precisely select a geometry, and the extrusion ball is so small that I sometimes assume it was not accidentally clicked. Due to the above factors, I do not use gumball extrusion frequently. To create the solid, I simply use the extrude command (solid or closed = yes). Without custom aliases in Rhino, I will have to click/press the mouse/keyboard more frequently than SU necessitates.
Quantitatively and qualitatively, Rhino requires more steps than SU.
Rhino: 1 ) Extrude 2) Solid=Yes 3) If I try to select a face on a box, I will need to Ctrl+Shift+CLICK the surface.
V.S.
SketchUp: 1) Press a shortcut key, which remains until the user presses the spacebar to quit the command. 2) Extrude 3) Upon picking a face on a box, as the mouse cursor moves to the desired location, the face is automatically selected and the extrusion procedure continues. Itās a simple one-handed and one-click operation. Moreover, you will only need a finger to complete this extrusion operation.
Most buildings are merely extrusions; letās keep that in mind. Therefore, users will like how SU operates.
Another thing: Iām approaching this problem from the bottom up, not the top down, as I donāt have a holistic view on everything. In fact, it takes time to think thoroughly, as I believe thereās some impermeability between operational functions in Rhino.
Another example:
Two adjacent rectangular planerSrf on the same XY plane.
In Rhino, users have to 1) select both faces, 2) join, 3) mergeSrf, and 4) extrude.
V.S.
In Sketchup, 1) erase (basically delete the shared edge line), and 2) extrude
Download the trial version of SU and compare it.
Imagine we select a surface plane and extrude it along its normal path. Users must āselectā a geometry in Rhino by pressing Ctrl+Shift and clicking it, then perform the desired operations. It requires the ākeyboard pressingā step. Sketchup does not; therefore, it is a true push-pull operation. Users will notice the difference. In Sketchup, users can create models with one hand, if that makes sense.
Being a āRhino Pianist,ā I choose SU for constructing simple or non-curved models. I used to dislike SU for one reason: I dislike clicking on software, but I guess itās unavoidable for most software. So, I accept it physically.
This thing is related to a variety of different modeling-related questions, issues, and approaches. Letās pause here and finish what we can on this subject.
My concept is analogous to a point in Rhino: it will eventually be connected to other points, so programmers should first complete this section and then combine the other points that are linked to it.
Placing numerous thoughts on a large bulket and then organizing them by category.
Any diagrams? SU and Rhino can both extrude edges. In fact, itās a good point. For edgeExtrusion, we need gumballExtrusion.
Regarding snapping Z, Y, and X axes, I believe that rhino snapping and addGuide are too sensitive.
To ālockā an axis, Iād rather use Ctrl+Shift or simply press the Shift key. This function is often used in other software, and I guess thereās a reason for it.
BTW, itās a minor problem for nowā¦
Change the sensitivity:
Rhino has had Shift key to lock to Cplane x and y axis since at least Rhino 4, and Rhino 8 WIP is adding the Cplane z axis. Rhinoceros Help? Note that if Ortho mode is off then holding down the shift key toggles on the locking to axis, while if Ortho mode is on then holding down the shift key toggles off the locking to axis. And the user can specifiy other than 90 degree angles to snap to.
Change the size of the extrusion ball:
The discussion about revisions in Rhino 8 to the Rhino interface started two years ago. There have been frequent references to Sketch Up though opinions are generally mixed. Many of the participants making suggestions and stating preferences are active architects. It seems the voices of architects are the most frequently heard, and sometimes the loudest.
Have you tried the Fin command and selecting an edge as the curve? It does require also selecting the base surface but that allows it to work with non-naked edges also.
Iām aware that this option exists, but I have never utilized it. In fact, these settings once ruined modeling by inverting the viewport or model. When in a rhinoMood, I will immerse myself in these settings.
Question: Whatās the snap radius and the other option shown in the image?
About Gumball, a bug log indicates that Gumball settings are ineffective when users export (and thus import) Rhino options. I recently knew that Rhino 8 has exporting (what a sweet!) workspace feature.
Question: Does āsave workplace/spaceā only apply to the UI or to all settings combined?
Should be. Like Corbu, a great architect whoās also known as the father of industrial design should talk out loud. >>> Itās true, but Iām making a joke here.
BTW, @PeterFotiadis Should we advocate ātowards new architectureā? Heā¦Heā¦
I opened an account due to your influence, Peter.
__
Anyway,
Actually, I have another question that is unrelated to Rhino. How do you solve this math problem? Whatās your first step? - -(16x3 +3) / 4 + (10 x 4+1)/4ā¦ Is this the way to solve it? If not, whatās another way?
Thanks for the information. I was unaware of that. Learning Rhino is like learning the Bible. It never ends. >>> Honestly, I havenāt looked into most of Rhino 7ās new features.
Please always forgive me and correct me if I make errors.
It could be because Rhino is too snappy. You can look at the first demoVid, which shows how to make a door and two windows. The human brain reacts to perceived things in 0.0000001n (n = 0.00000001) seconds and transmits such signals to the brain. This indicates that the snapping snappy? feature and other comparable actions need to be reconsidered.
I can also sense the pressure on the other planetās developers and programmers.
Take a lookā¦
hint: The reason is that those who studied architecture were often intellectually tortured in school. Heā¦Heā¦
Regarding the push-pull feature, itās fine if Rhino recognizes polyline geometry as surfaces, meaning users can use push-pull Gumball without problems.
Well, I would simply type -16.75+10.25-1.5
at the command line (in a command where it is asking for a numerical value).
I donāt know how you would do this by typing actual fractions at the command line, thank goodness I no longer have to work in a system where that is necessary. When I worked as a modelmaker in the US a long, long time ago, I had all the decimal equivalents in 1/32" increments in my head. That useless knowledge has (fortunately or unfortunately) now been replaced by other equally useless knowledgeā¦
What do you exactly do? This sounds interesting.
I just had my first Real Work Task to create an energy model for a building that we are thinking of upgrading to be more daylight-efficient. I decided to fully implement the PushPull Workflow and it makes things much easier!
Few additional commands that I found myself using in addition to the Gumball, PushPull and inset are:
1- _ExtractSrf & _ExtractSrf with Copy Toggle on.
2- MakeHole.
3- Capholes
I think these above tools and the others mentioned in my toolbar suggestions works really nicely with this workflow.
What a rhino-fanatic! Unfortunately, the math question had nothing to do with Rhino, or at least that was not my intention. I asked this math question because I discovered an alternative visual way for solving this type of math problem with minimal mental calculations. Because we came from different educational backgrounds, I was curious if anyone had already learned or known of a new method. In fact, my math teacher in middle school taught me the way you solve the problem or another way I mentioned.
The education system is a disaster, and as I grow older, I realize this.
Youāre also a humble individual. Thatās an admirable character trait.)
Ughā¦ Mr. Lord Peter, youāre unique in an indescribable way. BTW, heās been depressed by the AEC industry, but I donāt know for how many years. Heā¦Heā¦
āBe positiveā or any encouragement isnāt for him. Heās like Arthur Schopenhauer whoās known as the darkest philosopher in history.
The only thing that any philosopher needs is a proper wave session ā¦ then ā¦ if heās still in one piece (unlikely - but hope dies last) ā¦ well ā¦ anything would look bright.
BTW: AEC Industry is kinda like Ferrari: lost the plot years ago (after the immortal F40 to be exact).
Guess thatās an accurate descriptionā¦
Oh, OK, I maybe read too fast and assumed it was a how to do this in Rhino - especially as this type of operation with fractions is difficult to do on the command line (maybe I just donāt know how).
So as a different way to look at your sum, I might add the whole numbers first and then the fractions -
-16+10-1=-7
-3/4+1/4-1/2=-1
Total: -8
But those are easy fractions, more difficult to do in that way might be:
-16 5/64 + 10 9/32 -1 11/16
Just looking at those makes my head spin.
Maybe there are better ways, but Iām old school, never learned any of them fancy newfangled math methods.
What a surprise! This is precisely how I solve problems of this kind. >>> (laughing at my folly for the day) I thought Iād invented a new method. BTW, youāre smart.
Question: How is math related to programming languages linguistically?
If I asked Mr. Peter this type of question, heād say, āTequlila, Amigoland, Oceanwave, Farerri, AEC, blah blah blah, with some metaphysical and/or metaphorical images.ā Ughā¦ Can we NOT !@#@$%
Mr. Peter, this industry needs you and us. Letās offer them a big wave with Farerriās horsepower.
Logiciansā¦Ugh
hold ctrl and click on point you will get Z axis snap