I want to start designing for shoe industries and have too many questions, please help me with them if you can:
What is the best way to deign 3d textures, for example this one:
or this one:
Is there any simple way or should I design it my self?
I also want to design something like this:
Where should I start, are there any good tutorials or plugins that can help me with it?
I appreciate your helpful answers.
I guess I’ll give a bit of insight, in the shoe industry these textures on the bottom of the shoe are modelled in 3D. Textures aren’t used here, as they only mimic the rough surfaces. All those little indents have to be milled out of a block of metal for use as an injection mould.
The basic outlines are easy enough to model in 3D. If you wanted to do all this in Rhino, your best bet would be to make the ‘textured’ parts of the surface in Grasshopper. Alternatively you can export the basic model into a program like ZBrush and use a graphics tablet to ‘paint’ on the surface dimples.
There’s loads of information around the internet, including moulds you can download.
Don’t be afraid to get into contact with some of the companies.
Why is this? Are you looking for a job or are you self- employed and looking for contracts?
The challenge usually for any professional industrial design related subject is to fill the technical
requirements not the pattern itself. Tell us the requirements and we might help you with proposing an approach. Using ZBrush for a “Texture-pattern” is pointless if your technical requirement does not allow you to use polygonal data for instance.
Sure, but…what about the creative/exploratory aspect. (Technical requirements for tire treads and similar things aside)
I took the spirit of the question to include methods to approach 3D pattern exploration, visualization, and as you aptly infer @TomTom, methods to derive machine-able data a toolmaker may run with.
An interesting topic for workflows anyone chooses to share.
@pouryatorabi consider adding “3D texture exploration/development” ( or similar) to your topic.
I work in the industry doing 3D modeling so I can hopefully answer some of your questions.
You don’t have to worry about modeling these textures on a surface they are mostly taken care of during the mold making process. If you want to represent them in your model just use a texture or bump map.
The first picture that texture is not created by the 3D CAD engineer. In our company we have a variety of these textures that we have developed with our mold shop/factories that we can resource and reference to use on our product. So a designer will pick the outsole texture they want to use and it can be applied in various scales etc.
The second texture looks like a natural rubber sole and been done by the same process I stated above.
The third picture is a boost or boost/like sole. The outsole is again a mold texture but the midsole could be CAD modeled. If it is a real boost midsole that texture is a natural part of the process so it doesn’t need to be modeled for manufacturing purposes. There are a lot of knock offs though that will indeed model the bubble texture and use a standard injection or compression mold using EVA foam.
We’re a 3d printing company, many companies now work with 3d printers to produce their shoe model for mould making, So some customers wanted me to print these models for them.
As I said, we want to 3d print these models. with 3d printers, you can design the textures and print them altogether, and then give this model to the mould maker. This is one of the main benefits of the 3d printers comparing to cnc and other manufacturing machines.
As I know, in shoe industry they use silicone and metal casting to make their moulds. They use CNC to make the basic model and then glue some rubbers with textures to the milled model and then use that model as their master model for silicone.
Ok, first, I’m sure that Grasshopper have better and quicker tools for this but I don’t know how to use it so, using normal rhino tools you can “model” those patterns:
Using the HeighField command you can get a volumetric surface which can be used with FlowAlongSrf as below:
Hi, how can I apply leather texture to my midsole with high resolution?
trying to do it with rhino 7 but the resolution is still unclear. I also used the Heighfield command but it is just increasing the height of the texture. still not what I want.
Can someone advise me, please?
Look up videos on displacement by @BrianJ - these are really detailed and helpful if your goal is to create actual textured relief to utilise in rapid prototyping and similar.
Regarding your question. I think @zhuangjia777 can help with it. His GH add-on is great for micro textures design.