I have a bolt with nut, the thread is obviously a repetitious thing that Rhino dislikes. I realise Rhino might not like what I am about to do.
I have to make a ring of 40 of these items that are already causing brain ache in Rhino, I think oh oh need to try block instance, which I never can seem to get on with, I cant change colour of it for example, and other things, like layer allocation. I end up wishing I never used it.
I brave it. Create a polar array of 40 bolts and nuts. A few weeks later I need to alter its location and length, selecting one it says block instance, one should work with the master not the ‘offspring’,
Q1.how do I find the master, it might be one of the 40 in the array polar. ?
I need to alter it, see offspring all update hopefully then do a new array polar with it., so delete the array and do a new one.
Q2. Should the master be created elsewhere in the project or in one of the array positions before array is done ?
I now need to remove the bolt head, and array polar a stud and nut instead.
I go to my nuts bolts file and copy paste such in, and wait 30 secs for it to appear. Thats a bit worrying, very simple project so far with only a few objects, yet I get that.
In itself a bolt thread is a repetition that Rhino dislikes.
Is this dislike of such standard in the CAD world ?
Q3.How do I find master of a blockInstance ? I tried block instance manager but couldnt see a way of finding it to edit it, replace it with the larger sized headless bolt/nut I pasted in and relocate it for the new array. Can one in fact replace a master with a new object and see the instances become the new item ?