Rhino Compute without Rhino3dmio native dll

I don’t know if this is the right place to ask, but I’ve been exploring using Rhino Compute with Unity. I have it working great on desktop, but I’d like to build it to WebGL.
This presents the obvious issue of the need to include Rhino3dmio native dlls. From reading their description, it seems to indicate that the purpose of this dll is for reading and writing 3dm files. Which I don’t want to do. I want to be able to call the geometry methods on the Rhino Compute server and get results to do things with in Unity.
Is there a way around needing the Rhino3dmio dll?

You’ll be using rhino3dm. You can check the #serengeti:rhino3dm subforum to find many posts regarding the subject. The readme of the repo also should get you started.

Thank you Nathan. I’ve read the readme many times and the links seem to take me in circles. I’ll check the sub forum

Through the readme you should’ve found yourself also to the page

Hope that helps :slight_smile:

This has been very helpful, somehow I had never found that original rhino3dm link you shared. I think that’s what I’ve been looking for. Thank you