Oh, I see. So all edges need the same continuity as of now, got it.
Well, like I posted above, having to guess U and V complexity and only seeing if the tolerances passed or not after the tool completes makes it incredibly painful to use.
Are the wavy iso curves MultiSidedPatch produces something which will stay, you think? In one direction I guess it’s fine, but when they wobble in both it doesn’t look very appealing (although I must admit in the more difficult example, the zebra result on MultiSidedPatch seems better than the bubbly Xnurbs one, even though none of them are really usable).
I would love it if UX would be thought about from day one, so engineers can’t accumulate technical debt which then makes fast workflows difficult/impossible to implement and unusable features get pushed out the door, so people will have to go out and buy expensive plug-ins anyway in order to be able to work effectively…