It would be a massive help to be able to create watertight meshes ( ready for STL ) using Shrink Wrap , but with a simple default setting option in the Shrink Wrap choice dialogue, that would result in a mesh based exactly on wysiwyg (what you see is what you get)
Hi Mark -
I’m not sure what that means. Could you give an example? What is ShrinkWrap
currently not doing for you?
-wim
Hi Wim
I am not able to reproduce the form exactly as the original item > If I have a model of a hand which I want to shrinkwrap , I have a hand that has webbing between the fingers.
Hi Mark -
Depending on the settings, the result from ShrinkWrap
will get closer or further away from the original objects. In some cases, I’m sure that hardware limitations get in the way of being able to stay “close enough” to the input. You might want to upload your model so that someone can have a look.
-wim
Wim, would it be possible to have a 2D Shrink Wrap that creates a closed curve around selected open or closed curves?
At offset 0 this would work similar to curve boolean however using the close curve command on the closest two points when selecting open curves. At other values of offset, it would be similar to the workflow of offseting all curves with both sides and cap enabled and using boolean curve on the result.
Hmm, now that I tried to explain how it would work, I may be able to create an alias to make that happen.
edit: doesn’t work, offset does not allow multiple selections and offset multiple doesnt allow both sides and cap
Hi Altamiro -
Could you post a 3dm file with an example of such curves?
-wim
Sounds like a concave hull. Available via plug-in in GH, but would be cool as a native command.
I manage to kinda McGayver something to do what I asked using grasshopper and grasshopper player
The idea is to create the boundary for hatching the outfit reinforcement for the layout.
these broken curves are result of the make2D command
SampleCurves.3dm (647.5 KB)
HatchBrokenCurves.gh (10.2 KB)
ps: Btw, is there a folder/library that I can save the GH player script that doesnt require me to search for it everytime? If there was a selection panel, kinda like the materials library, that would be cool, the user could setup a icon to show together with the name and just double click the script instead of searching for it via the folder explorer.
Exactly, I wasn’t aware of the terminology, thank you, that allowed me to find some solutions for now, better than my scripting skills
But I think having this as a native command could be usefull in many ways, specially for scripting with RhinoPython