I’ve just moved back over from PC to IOS… When Rhino WIP for Mac was being tested I was using it quite a bit with a MacBook Pro. I’m now using V7 with a MacStudio but there seems to be a bit of an issue with osnap?
It seems to have a problem snapping to surfaces and solid models in orthographic and perspective views - is this a known issue?
It will snap to some corners and end points of an extruded cuboid (very simple) but when I move to another corner the cursor hangs on screen then catches up but won’t snap to two of the four vertices…
I’ve searched but couldn’t find anything specific.
Apple macOS Version 26.3 (Build 25D125) (Physical RAM: 64Gb)
Rhino is running in Rosetta2 on Apple Silicon
Mac Model Identifier: Mac16,9
Language: en-GB (MacOS default)
Apple M4 Max (OpenGL ver:4.1 Metal - 90.5)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Apple
Render version: 4.1
Shading Language: 4.10
Maximum Texture size: 16384 x 16384
Z-Buffer depth: n/a
Maximum Viewport size: 16384 x 16384
Total Video Memory: 53084 MB
Graphics: Apple M4 Max
Displays: Unknown (92dpi 1x)
Graphics processors
Apple M4 Max
DELL S2421H (1920 x 1080 @ 75.00Hz)
Thanks for looking. I’m holding out for Rhino 9 later this year for the upgrade… I downloaded Rhino 8 trial quite a while ago but used it once or twice.
Never been penalised for running the latest OS before on paid software, but I get it
Is there any chance I can have another 90 days trial but for the Mac, please?
I’ve just dismantled my PC and sold it for parts… Don’t ditch Mac OS now! Rhino and Keyshot are the only things I have a computer for. Otherwise I’d have an iPad and a phone lol