A common question is how to get more information about the intersections. The Clash component is super fast at clashing 1000’s of objects. But the only thing it tells you is that they contact each other.
Now if you need more information, take the clash results and run the specific pairs through the BREP Intersect component. You can see the results you have of each intersection. This way the slower intersection component only needs to test objects known to intersect:
No, you get a single location and the index to the original object. I would run a closest point to find the exact face if you want.
This is that same pattern as the second example above. Use the new Clash tool to find the intersection, then use slower, but more accurate methods to then test the objects that do clash if more accurate information is needed.