Hi Menno,

Sure there are workarounds… The same could be said for a number of the “mathematical” solutions in Intersect such as Line/Circle, Plane/Circle, etc… The point was that as circle objects are mathematical constructs, to have a mathematical solution without having to convert to NURBS - in the same way that the other cases mentioned above do.

As far as complexity goes, there can be 0, 1 or 2 intersections possible just as with line/circle. If 2 intersections, it should output the circular parameters on both circle objects…

No big deal here, I was just suggesting it for sake of completeness.

Cheers, --Mitch