Hi guys, some bugs: (this has to do with Rendered mode)
Now compare it to Raytraced:
In the first one Metal with a bit of blur (gold) turns black.
And glass has almost no reflection.
We need different coating settings
We also need a good fresnell option for reflection.
Notice how little reflection there is in the glass covering the hole (the one to the left):

Again compared to Raytraced:

Also another thing.
When I add a new environment and set the new one to active I still have to turn off the custom values for the original environment, that does not feel intuitive. Having the original environment as a custom reflection environment is a cool feature, but should not be the default. IMO.

