Rendering for Rhino

Built-in Rhino renderer quality is good enough. I do not need transparency and reflections. These animations are for engineers only so that they understand how my inventions work.

I use Rhino 5.0 commercial version (2016-9-13, 64-bit), Bongo 2.0 (2017-3-31), Flamingo nXt 5 (2017-2-26), PowerDirector 12 Ultra, Windows 10 Pro (64-bit) operating system, ThinkPad W530 laptop computer with Intel Core i7 3920XM processor, 32GB RAM, 512GB SSD, Quadro K2000M graphics card, (NVIDIA driver 2017-1-10) 15,6 inch LCD (1920x1080).

12 posts were split to a new topic: Development of Rendering solutions in Rhino

This is a very important aspect. I hope Nathan/McNeel can look behind your frustration, because you have a lot of valid points/information here.

Philip

PS. I can’t watch your videoclips - nothing happens, when I click the ‘play’ arrow…

GPU renderers: Vray, Octane, Arion, Furryball, Redshift, Moskito, Cycles (Blender), Indigo, Thea, Optix, and Lightworks. sources: http://www.nvidia.com/object/gpu-ray-tracing.html and http://www.gpurendering.com/gpuSoftware/theBestGpuRender.html

Interesting comparison.

My impression is, the feature list of the render engines is the half truth only, the other big question for a daily pro use is: how good is the integration to Rhino, is the development team listen to the users and is there a continuous progress to solve problems? For me it’s a problem to keep workarounds for half implemented features and bugs in mind. (I’m using different engines for different tasks.)

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Andrew,

That comparison you provided the link for is three years old now. I find that Octane for Rhino is good for me and I rarely use the Octane Standalone anymore. I have Thea now but haven't devoted the time to it but like some of its features. Micha makes a good point about integration especially regarding Rhino.

Thanks Jose , I m presently looking at Octane …

Anthony

Thanks Gusto….
I didn’t think I would start a fight among the geeks in this world ……lol…
What’s the difference between Iray and Vray…
I thought that rendering thru the graphics card was the way to go …

Thanks for being frank. I need to render fast , because like you I have deadlines to work with
Anthony

Tested Iray for an interior scene - slow, noisy, basic implantation only yet. VfR3 is a powerful tool, or better sayed, will be the powerfullst render tool at Rhino if all bugs are fixed and features refined. If the team is focusing the work than it could be ready soon.

Hey Gusto,
I have installed a trial version of Keyshot .
I like it so far , but I installed also the plugin , but I don’t see it in the Rhino menu.
We should be able to render then modify with updates no ?

Thanks for your help
Anthony

I recently tried it and after updating geometry you just use KeyShot6Export again…

A minor comment:
I think it’s often the case that if you’re rendering continually you might want to have a couple of render plugins. It’s important to keep in mind that different rendering engines will give you different results - the ‘look’ is different.

I have V-Ray and Thea. Generally, for any projects that have glass and need subtle reflections I use Thea because it gives me the effect I want with little or no need to adjust settings. V-Ray not so much in that case. I have to fuss with V-Ray too much when it comes to glass. Currently I’m getting a lot of window display projects and display cases (glass, glass and more glass) so Thea is in use every day. I like the look it gives me and it’s fast.

But if my work became more about interior shots I would be turning back to V-Ray.

Obviously there’s a cost factor here but getting a render out fast the first time around is a time and money saver so having a couple of tools at hand can be the right choice.

Aye, having several tools available makes sense. There may be one render engine that is the main tool for rendering purposes, but it is good to have different engine available for different situations as you @arail said.

Yes, or even “tuning” of Cycles if workable, aimed at somewhat similar ideas in a very different way.

Not certain if the following makes sense to others but here goes: By “tuning” I mean presets which ‘tune’ Cycles towards specific disciplines/needs, all geared towards providing the fastest performance where useful/appropriate, or tuned different toward production of slower render features, where necessary, without too much user intervention, manual settings switching and geek knowledge. Again, basically presets with a usability purpose.

For example - needs of the product guys, say typical Keyshot users, focused on killer studio object shots using a single HDRI environment to light, but wanting to rotate their models incessantly (speed); vs architecture visualization types where the view might be more static, though potentially with deeper render effects, etc.

In other words - since Rhino is tool with a diverse audience, is it possible to massage the Cycles/Rhino implementation more towards same?

I don’t rule out presets, but that is something for the future (:

Hi guys, some bugs: (this has to do with Rendered mode)

Now compare it to Raytraced:

In the first one Metal with a bit of blur (gold) turns black.
And glass has almost no reflection.

We need different coating settings
We also need a good fresnell option for reflection.

Notice how little reflection there is in the glass covering the hole (the one to the left):

Again compared to Raytraced:

Also another thing.
When I add a new environment and set the new one to active I still have to turn off the custom values for the original environment, that does not feel intuitive. Having the original environment as a custom reflection environment is a cool feature, but should not be the default. IMO.

Yep, this gets me every time.

https://mcneel.myjetbrains.com/youtrack/issue/RH-39038

-Pascal

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RH-39038 is fixed in the latest WIP

Hi Shap3,

try the latest Maxwell Render 4.1 - CPU and GPU rendering. Extremely realistic. Best is that it works just like a real camera. Works with HDR Light Studio. If you have a small render farm (multiple PCs) Arnold is really great, too, for animations. Next, I would try tried and trusted Vray, very good.

Most car advertisements, mostly outdoors, are Maxwell Renders ; )

Product photographers have a hard time these days, with so many good renderers out there : )

Hello Andrew, what kind of graphics card are you running?
I want to upgrade my card from geforce GTX 660ti 2gb ti.
I wat to see a difference in rendering speed. I’m only doing product design with a minimal level of graphics . Just looking for more speed.
Thanks
Anthony