Rendering Farm for Rhino Renderer 7

Hello,

I try find cloud rendering farm for builtin Rhino Renderer. But unfortuunately all founded far support only V-Ray renderer.

Is there a farm rendering for the embedded Rhino Rendering engine?

Thnaks.

Not yet. Maybe in the future.

Hello,

Thanks, hope it will be implemented in future

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Hi, how is the development the idea of a render farm?
I have 3 old computers, cannot afford to by the ā€œlatest hitā€, however, if I could use them toghether to produce nice cycles renderings, that would be wonderfull! :slight_smile:
Thanks

Still an idea for the future.

Iā€™d love to work on this, but canā€™t give any hint for time yet.

But would they really? What are their video cards? The added overhead of network rendering isnā€™t going to make CPU Cycles very useful. If their video cards are worthwhile, just cram them in your main machine.

If you are lucky enough to have a specialist mobo that supports four graphics cardsā€¦

Have you seen lately the prices of a graphics board? Even one average one in second and are in prices and in scams, that are really (ā€¦) (just being polite and not writing here bad words). 2 months ago, I bought a weak Quadro M2000 for in total of 201.3ā‚¬ and I am still waiting to arrive! Dam miners!
Yep, a render farm, so far would be the best solution for me.

Well I had one, and it was just a ā€˜gamingā€™ motherboard, until thanks to current insanity I was able to sell off my ā€˜excessā€™ video cards to upgrade the rest of the system.

No itā€™s not. Cycles is a GPU renderer first, having one decent GPU or 2 half-decent GPUs in one system is going to trounce a bunch of older CPUs, especially once you add in the extra overhead of network rendering.

A CPU render farm is good when you have (much) more RAM for the CPU than you have on the GPU.

The network overhead is a real factor only when the time to render is indeed less than time to move data. But there are cases to render on a CPU (farm) such data sets that you canā€™t on a GPU.

You could already write a script that renders each model on each machine for say 150 samples. Make sure on each machine to use a different seed.

Once that is done collect the results and average them together. If you have 5 computers you add each pixel value and divide by 5. In the end youā€™ll have a result that equals a render of 750 samples on just one machine.

Well, by just having one license, how can this works?

Ah well, that will not work then of course :slight_smile:

Boosting thisā€¦ I am back in a situation where the client wants to sit with me and try multiple variations. In the Rhino 5/Flamingo world, I could set the scene, then render to farm - go back to my model - make changes then - render to farm. There was no impact on the local computer as all rendering effort was off loaded to the farm. We could keep generating variations to look at later. This was a VERY workable mode previously. Any ideas on how to do that now?

Well with a decent GPU or 2 you can practically WORK in a raytraced view mode. The ā€˜render farmā€™ idea is kind of obsolete unless your farm is also stocked with good GPUs. iRay suports render farms and offloading your viewport display to a server.

What do you consider ā€œa decent GPUā€ and where would you get it? Iā€™m not prepared to pay $2,999 for a RTX 3090. Iā€™m currently running on a GTX 970 and have been wanting to upgrade for over a year. What would you recommend for under $1,000?

I say at least a 1080ti or betterā€¦